Vietnam National Esports Team Officially Launches: The Truth Behind the 3-Gold Target at ASIAD 2026
**Core Answer**: Đội tuyển Esports Việt Nam ra mắt chính thức với 23 vận động viên, 6 huấn luyện viên, tranh tài 4 nội dung tại ASIAD 2026 (19/9–4/10, Aichi–Nagoya, Nhật Bản). Mục tiêu 3 huy chương vàng — con số mang tính động lực cao hơn thực tế khi đối đầu Hàn Quốc và Trung Quốc tại League of Legends và các bộ môn khác. **Key Facts**: - 23 athletes, 6 coaches, 4 titles (LoL, PUBG Mobile AG version, NARAKA, Identity V AG version) - VNGGames accompanies 3/4 events; VIRESA coordinates the program - NARAKA opens Vietnam's campaign 23–24/9; LoL team trains in Busan, South Korea, with friendly match 20/9 - Second consecutive ASIAD with Esports as official medal program; 13 events, 11 medal sets - National Championship for LoL & PUBG Mobile organized since 2025 **Source**: Official launch ceremony report, Ho Chi Minh City Esports Federation, August 2025 | Cross-checked: VuaBong.vn **Related Q&A**: - *Huy chương vàng Esports ASIAD 2026 của Việt Nam khả thi không?* — Mục tiêu 3 vàng trên 4 nội dung là tham vọng; thực tế khả thi hơn là tập trung vào 1–2 bộ môn có đối thủ yếu hơn (NARAKA, Identity V). - *Rủi ro lớn nhất của đội tuyển Esports Việt Nam là gì?* — Đội ngũ huấn luyện mỏng (6 HLV/4 bộ môn), rủi ro "Asian Games version" build mismatch với PUBG Mobile và Identity V, và áp lực kỳ vọng từ mục tiêu 3 vàng. - *Điều gì đáng chú ý nhất trong bài viết?* — Trận giao hữu với đội tuyển Hàn Quốc (20/9) là tín hiệu đo chuẩn thực sự với Tier-1 châu Á, đáng giá hơn con số 3 vàng trên giấy.
On a August morning in Ho Chi Minh City, as red flags with gold stars were raised at the team launch ceremony, Tran Cong Tinh — the only name mentioned among the 23 athletes — said he was proud to wear the national team jersey. It sounds familiar, like countless times we've heard from traditional sports. But behind it lies a journey that even VIRESA — Vietnam Recreational and Electronic Sports Association — hasn't dared to promise much.
The Vietnam National Esports Team officially launched with 23 athletes and 6 coaches, competing in 4 titles: League of Legends, PUBG Mobile (Asian Games version), NARAKA: Bladepoint, and Identity V (Asian Games version). The target: 3 gold medals. It's a beautiful number to report, but I've been watching long enough to know that in sports, a beautiful target doesn't always mean beautiful results.
Context: ASIAD 20 and the Bigger Game
The 20th Asian Games (ASIAD 20) takes place from September 19 to October 4, 2026, in Aichi-Nagoya, Japan. This is the second consecutive ASIAD featuring Esports as an official medal program, with 13 competition events corresponding to 11 medal sets. For Vietnam, this isn't just a playground — it's proof that Esports has been recognized within the country's high-performance sports system.
From SEA Games 31, SEA Games 32 to ASIAD 19, Vietnam Esports' journey on the regional stage has been documented. This time, the training program is more structured: athletes are concentrated, coaches assigned by discipline, and most importantly — VNGGames, the game publisher operating in Vietnam, directly accompanies 3 out of 4 competition titles. The VIRESA-VNGGames partnership isn't coincidental: it creates a model linking the governing federation with the publisher — something many regional countries are still struggling to find.
NARAKA: Bladepoint will open Vietnam Esports' journey on September 23-24, while the League of Legends team is expected to train in Busan, South Korea, and have a friendly match with the South Korean national team on September 20. This information — the match against South Korea — is what I truly care about, as it shows Vietnam is trying to measure itself against Asia's best, not just participate.
Analysis: Team Structure and Silent Numbers
To truly understand this team, I need to ask questions the launch report doesn't answer: Who are the official roster members? What's each athlete's current form? How are 6 coaches distributed across 4 disciplines? There are no answers. The article only names Tran Cong Tinh (NARAKA) and Do Viet Hung (VIRESA Chairman and Team Leader). Based on my match-watching experience, this is a sign of a press release — not a sports report.
Let me be direct: 23 athletes for 4 titles means approximately 5-6 people per discipline, along with 6 coaches for the entire delegation. This ratio is too thin compared to professional training programs. In traditional football, a national team typically has a coaching staff including head coach, assistants, fitness specialists, doctors, data analysts, and sports psychologists. With 6 coaches for 4 Esports disciplines, I estimate each discipline likely has only one head coach, with the rest in part-time supporting roles.
This is what I call "resource dispersion pressure." When a training program is spread across many disciplines, each discipline receives less attention. And when the competition schedule overlaps — NARAKA competes on September 23-24, League of Legends activity starts around September 20 — the 6-person staff must divide their focus.
Tactical Blind Spot: Asian Games Build and "Server Mismatch" Risk
There's a technical detail that most articles overlook: PUBG Mobile and Identity V are competed in the "Asian Games version." This isn't the version players use daily. It's a locked build for the tournament — a kind of "separate server" with standardized content.
In reality, this is a much larger risk source than people think. Athletes may train daily on commercial servers, but when entering official competition, they face a different build. Balance changes, character/weapon pools, even gameplay mechanics can create a gap between practice and actual competition.
VNGGames, as the accompanying partner, could support this aspect — but the article mentions no plan for "Asian Games version" preparation. This is something I'll closely monitor in the coming months.
Regional Landscape: Where is Vietnam?
To evaluate the 3-gold target, I need to place Vietnam on the regional map. In reality, this is a question I've spent considerable time researching.
South Korea and China remain Asia's Esports superpowers — especially in League of Legends, where South Korea has the most structured professional player development system in the world. China has abundant roster depth, with dozens of professional clubs and a massive talent scouting system. Japan, as the host, is also heavily investing in Esports as part of its national sports strategy.
Vietnam belongs to the "Tier 2" category — rising challengers — with the advantage of an increasingly structured Esports system. The national championship for League of Legends and PUBG Mobile since 2026 is a step in the right direction. But "right direction" doesn't mean "arrived."
One notable detail: the friendly match against South Korea on September 20 signals that Vietnam is trying to benchmark itself against the top tier. But I also note this is a "friendly match" — not an official tournament. Results may not be published, and if they are, they'll be framed in the most favorable way for both sides.
Contrarian Angle: Why the 3-Gold Target Could Be a Dangerous Number
This is the point I particularly want to note: The 3-gold medal target at ASIAD 2026 is, in my view, a number more motivational than realistic.
Let's do the simple math: Vietnam competes in 4 out of 13 events. Among these, League of Legends has South Korea and China — two powers that any team would fear. NARAKA: Bladepoint is a discipline where East Asian teams have strong traditions. PUBG Mobile and Identity V, though less documented, aren't empty playgrounds either.
3 gold medals across 4 events means Vietnam must win at least 3 of them — a 75% win rate. In the context of a developing team competing against Asia's top Esports powers, this is an overly ambitious number.
I'm not saying Vietnam can't win medals. I'm saying the "3 gold" target should be read as a statement of will, not a realistic prediction. And this is why I appreciate how VIRESA cleverly frames success: "not only to compete for medals, but also to demonstrate the capacity, mettle, and increasingly clear position of Vietnamese Esports on the continental stage." This sentence, to me, is the truth behind the number.
Hiệp Ba: What Lies Not on the Competition Field
There are matches that don't happen on the field, but deep within people's hearts. For Tran Cong Tinh, he doesn't just represent himself — he represents a generation of Esports athletes gradually being recognized as true athletes. When he says "proud to wear the national team jersey," it's not just a polite statement. It's the moment Esports shifts from "gaming" to "sports competition."
For Do Viet Hung, simultaneously VIRESA Chairman and Team Leader, this power concentration has two sides. On one hand, it creates unity in management — no conflict between federation and coaching staff. On the other hand, it also means there's no "independent voice" for the competitive side. All information flows through the same channel, reducing transparency about roster, form, and strategy.
VNGGames accompanying 3 out of 4 events is also a double-edged sword. If everything goes smoothly, it's a success story of the publisher-federation partnership model. But if VNGGames withdraws or reduces support, 75% of the program's event support base would be affected. This is a concentration risk that no one in the article mentions.
Questions to Monitor
In the next 12 months, I'll monitor several key signals:
First, the official roster. When VIRESA fully announces the 23 athletes, we can then assess real strength. I'm particularly interested in the League of Legends roster — the most competitive discipline with the strongest opponents.
Second, the result of the friendly match against South Korea. Though "friendly," any information about Vietnam's performance against a powerhouse will be the best indicator of true standing.
Third, preparation plans for the "Asian Games version" of PUBG Mobile and Identity V. If there's no information about training on the tournament build, this is a major preparation gap.
Fourth, stability of the VIRESA-VNGGames relationship. Any sign of change in support levels should be noted.
Conclusion: Develop the System, Not Just Medals
I write about Esports to tell sports stories, but it turns out I'm actually telling the story of an industry's maturation. Vietnam doesn't need to win 3 gold medals at ASIAD 2026 to prove anything. Vietnam needs a system — from national championships to the national team, from federation to publisher — working smoothly and sustainably.
ASIAD 20 is a stopping point, not a destination. If the team wins medals, it's a worthy reward for their efforts. If not, it's still valuable lessons for the next cycle. Chicago Fire taught me: football always knows how to crush scripts. Esports is the same.

The most important thing is: Vietnam Esports has been present at the continental stage for the second consecutive time, with a more structured training program and a system gradually being built. That's the real victory — no medal needed to measure it.
Let's wait and see. But don't just count medals. Look at the system forming behind it.
