Trang chủEsports300,000 Accounts Locked for Ranked Cheating: Is Riot Winning, or Just Moving the Problem?
Esports

300,000 Accounts Locked for Ranked Cheating: Is Riot Winning, or Just Moving the Problem?

Core answer: Riot Games khóa gần 300.000 tài khoản League of Legends và VALORANT vì gian lận xếp hạng kể từ tháng 9/2025, khi Vanguard được tích hợp vào LMHT. Tỷ lệ bị khóa khoảng 0,2% tổng người chơi hoạt động hằng tháng ước tính 140 triệu. Key facts: - Gần 300.000 tài khoản bị khóa vì boost, hitchhiker và thao túng LP. - Vanguard, chống gian lận cấp kernel, mở rộng từ VALORANT sang LMHT tháng 9/2025. - Riot lên kế hoạch siết MFA, TPM 2.0 và xác thực phần cứng thiết bị. - Smurfing không tự động bị coi là gian lận, một số trường hợp hợp lệ được bảo vệ. - Người chơi hitchhiker có thể bị trừ LP dù dùng tài khoản của mình. Nguồn: Riot Games (công bố chính thức) | Cross-checked: VuaBong.vn Related Q&A: Q: Hitchhiker là gì? A: Người chơi dùng tài khoản của mình nhưng xếp chung với tài khoản được boost, có thể bị trừ LP. Q: Tài khoản smurf có bị khóa không? A: Riot không tự động xử lý smurf nếu thuộc trường hợp hợp lệ như luyện tập tướng hoặc bảo vệ rank chính. Q: Vanguard hoạt động thế nào trên LMHT? A: Hệ thống chống gian lận cấp kernel, hoạt động sâu trong hệ điều hành, được mở rộng sang LMHT từ tháng 9/2025.

I still remember the evening of March 2026, sitting in a 12-square-meter rented room in Ho Chi Minh City while the pandemic brought the entire sports world to a halt. I was livestreaming "Roundtable of One" for thirty minutes every night, talking to myself about matches no one was allowed to watch. One viewer asked: "Ranked is full of people paying to climb now, so what's the point of climbing, right?" I mumbled my way through an answer. That was my mistake. Today, Riot Games released a figure of nearly 300,000 League of Legends and VALORANT accounts locked for ranked cheating, and that question from years ago returns like a reminder: what happens on the ranked ladder has never been just about the game itself. Truth is hard to hear: fans hate the truth, but I am not on air to be loved. The picture Riot is painting has many layers. Vanguard, the kernel-level anti-cheat system first deployed on VALORANT, was integrated into League of Legends in September 2026. Since then, nearly 300,000 accounts have been locked for activities that undermine ranked integrity: boosting - a high-skill player logging into someone else's account to climb ranks for them; hitchhiking - a player keeping their own account but queueing with an account being boosted; and other forms of LP manipulation. Riot also promised LP protection when a game is detected to contain a cheater or an intentional leaver. In media terms, this is a powerful blow. In numerical terms, let's stay calm: nearly 300,000 sounds like a purge, but these two games have about 140 million monthly active players. The ratio locked is roughly 0.2%. A team losing a final by a hair's breadth - I do not call that collapse; I call that a tactical error. A 0.2% rate is the same - noteworthy, but not the crisis that a hasty headline wants you to believe. The truly meaningful story lies in the future. Riot announced plans to tighten identity verification: multi-factor authentication MFA, hardware security standard TPM 2.0, device attestation - and these requirements may be applied differently depending on player rank. The higher the rank, the stricter the check. The stated goal: making throwaway "one-time" accounts far more expensive in both time and effort. The new LP-protection mechanic also changes climbing psychology: an unfair loss caused by an intentional leaver no longer punishes innocent players, making LP a more accurate skill signal. But that is the easy part. I see no champion balance patch here. I see a structural reform of the entire ranked ladder. If hardware becomes bound to identity, a locked account does not just vanish - its owner's device is permanently marked. The cost of returning from zero skyrockets. The barrier Riot is building is no longer a net for cheaters - it is a wall between serious players and those who buy a passport. What bothers me most, as someone who has followed football and esports since the days of recording a podcast alone in a rented room, is the hitchhiker doctrine. If a player keeps their own account, plays by the rules, but queues with an account being boosted - whether intentionally or not - they can still lose LP in those matches. In football, I call that an offside-by-association error: the one who did not foul is punished for standing next to the one who did. Riot may argue this is how you kill boosting demand at the root. But does an ordinary player, unaware that their internet-café friend is a paid booster, have the right to appeal? What evidence is accepted? Riot has not said. In a system where the rule-maker, the investigator, the judge, and the beneficiary of player retention are all one entity, the absence of an independent appeals mechanism is a real governance gap. The U19 tournament taught me a lesson: the silence of the editor is a crime. Riot's silence about its enforcement error rate is the same. I know you think I am overreacting. I could be wrong. A very real possibility: Riot will not implement the full hardware-attestation plan in the short term. The history of kernel-level anti-cheat is full of privacy backlash, and imposing TPM 2.0 on users with old machines, internet-café PCs, and shared devices will push a whole group of players to the margins. I could also be wrong in believing this crackdown will reduce boosting. My experience following the underground sports markets tells me: when supply is squeezed, prices rise, and those displaced do not disappear - they find another game, another operating region. The problem moves; it never vanishes. If I am wrong, I will correct it. But I am rarely wrong. So what deserves attention after this news? Not 300,000, and not 0.2%. What deserves attention is the identity-verification regime over the next 18 months: which rank thresholds face the strictest checks, what exemptions exist for café players, and whether Riot will commit to periodic disclosures or simply drop one number for the media to chew on. If they publish regularly, the industry gains a new transparency standard. If not, today's figure is just smoke from a control architecture creeping deeper into players' hardware. I am not on air to be loved, and I will not cheer a campaign whose fine print I have not read.

300,000 Accounts Locked for Ranked Cheating: Is Riot Winning, or Just Moving the Problem?

300,000 Accounts Locked for Ranked Cheating: Is Riot Winning, or Just Moving the Problem?

300,000 Accounts Locked for Ranked Cheating: Is Riot Winning, or Just Moving the Problem?

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